Here is some of what was said:
system "Zechnas - Francisco Delaguagua v2.0"
{
Francisco Delaguagua has ended up almost blind due to cataracts associated with others
serious unsolvable vision problems.
This is a system that he used frequently and that he claimed as his own.
The dynamics are so easy that there is no need to explain how they work.
Its publication is a tribute to this tireless fighter against the wheel he had,
Like everyone, bad and good days, but he survived.
Zechnas/2014.
}
method "main"
begin
while starting a new session
begin
// Call to the start and progression bet.
call "begin";
end
// Call subroutines
call "bets";
call "check";
end
method "begin"
begin
copy list [corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6 ), corner(14:18), corner(26:30) ,
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner (14:18),corner(26:30),
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner (14:18),corner(26:30),
corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner(14:18),corner(26:30),corner(2:6),corner (14:18),corner(26:30)] for record "sliding" layout;
copy list [corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5 ),corner(13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner (13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner (13:17),corner(25:29),
corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner(13:17),corner(25:29),corner(1:5),corner (13:17),corner(25:29)] for record "sliding2" layout;
copy list [corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12 ),corner(20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner (20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner (20:24),corner(32:36),
corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner(20:24),corner(32:36),corner(8:12),corner (20:24),corner(32:36)] for record "sliding3" layout;
copy list [corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11 ),corner(19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner (19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner (19:23),corner(31:35),
corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner(19:23),corner(31:35),corner(7:11),corner (19:23),corner(31:35)] for record "sliding4" layout;
set list [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] record "sequence" data; // Typical progression for dozens or columns game.
put 1 in record "sliding" layout index;
put 1 in record "sliding2" layout index;
put 1 in record "sliding3" layout index;
put 1 in record "sliding4" layout index;
put 3 in column b
end
method "check"
begin
//Gain check
if net > 0
begin
put 1 in record "succession" data index;
end
if net < 0
//loss check
begin
add 1 in record "succession" data index;
end
if record "succession" data index > record "succession" data count
begin
put 1 in record "succession" data index;
end
end
method "bets"
begin
put 100% record "succession" data in record "sliding" layout;
put 100% record "sucesion" data in record "sliding2" layout;
put 100% record "sucesion" data in record "corridizas3" layout;
put 100% record "sucesion" data in record "corridizas4" layout;
put 3 in column b
if record "sliding" layout index >= record "sliding" layout count
begin
put 1 in record "sliding" layout index;
end
else
begin
add 1 in record "sliding" layout index;
end
// 2
if record "sliding2" layout index >= record "sliding2" layout count
begin
put 1 in record "sliding2" layout index;
end
else
begin
add 1 in record "sliding2" layout index;
end
//3
if record "sliding" layout index >= record "sliding3" layout count
begin
put 1 in record "sliding3" layout index;
end
else
begin
add 1 in record "sliding3" layout index;
end
// 4
if record "sliding4" layout index >= record "sliding4" layout count
begin
put 1 in record "sliding4" layout index;
end
else
begin
add 1 in record "sliding4" layout index;
end
if bankroll > 0
begin
display
"You just won at least 2 chips.
It was the minimum provided for the system.
The session will be closed. Start again."
end
if bankroll < -30
begin
display
"You just lost enough.
It was the maximum planned for the system.
The session will be closed. Start again."
stop session
end
End