In a new piece, Kanggiten CEO Viktor Cherkas looks at where gamification helps and where its limits are. His view is that missions, tournaments and wheels support retention best when they are connected to CRM, loyalty and analytics, and that each mechanic works better with a clear goal and a way to measure it.
Every operator wants the same thing from gamification. Add a points system, a tournament or a prize wheel and players are supposed to stay longer and spend more. The mechanics are easy to buy and easy to switch on. The results are the hard part.
Viktor Cherkas, CEO of Kanggiten, is realistic about it. Gamification, on its own, does not do the job operators expect of it.
Operators often treat gamification as a growth lever. Add the mechanic and watch retention climb. Cherkas does not read it that way. In his view a mechanic is one component of a broader loyalty program, which is itself one part of a retention strategy. On its own it carries very little.
On the metric operators care about most, he does not hedge.
"I don't believe gamification alone significantly increases player LTV over the long term," he says. It is, in his view, the honest read of the data.
The mechanics still have a role. What fails is the belief that they carry retention by themselves. A tournament bolted onto a product with no loyalty structure behind it produces a short spike and little else.
What makes gamification work is its connection to everything around it.
"The operators that get value from gamification are those that integrate it with CRM, loyalty progression, rewards, and player segmentation," Cherkas says. "Without that connection, it becomes just another feature in the back office."
This is the part operators underinvest in. A mission that does not feed a loyalty tier, or a tournament that ignores what segmentation already knows about a player, runs in isolation. The Kanggiten gamification platform is built to chain into the wider system, so a tournament result can trigger a reward, a bonus or a follow-up campaign rather than leading nowhere. The wiring behind a mechanic matters more than the mechanic. Much of that wiring runs through the Kanggiten iGaming CRM, where segmentation decides who sees which mechanic and why.
There is also confusion about who owns what. A game provider builds the in-game experience. The platform builds the journey across games and sessions. Trouble starts when the two compete for the same attention.
"The provider makes the game worth playing," Cherkas says. "The platform makes the overall experience worth returning to."
When an in-game tournament collides with a platform mission, a cashback offer and a jackpot, the player has to work out which progress bar matters. Most will not bother. The bad version of platform gamification is easy to spot. It piles on pop-ups and conflicting offers and leaves players unsure what any reward is for. The good version is close to invisible, a light layer of relevant discovery and clear progress.
The most expensive mistake is calling a temporary lift a success. Sessions rise during a campaign, and someone declares the mechanic a winner.
"A temporary lift in bets or sessions does not prove long-term value," Cherkas says. Operators should measure whether players return, explore more content and stay active once the campaign ends. Otherwise they are paying for behavior that would have happened anyway.
Here measurement stops being optional. Every mechanic needs a defined audience, an expected change in behavior and a way to check whether it happened. The Kanggiten iGaming analytics layer connects gamification activity to downstream outcomes such as deposits, retention and churn signals, so a mechanic is judged on what it moved rather than how it felt. A/B testing compares configurations across real player cohorts rather than hunches.
The honest position has a harder edge, and it matters most for player protection. Some mechanics should not ship at all.
"I would not launch a mechanic without a defined audience, expected behavioral change and measurement plan," Cherkas says, "or if its cost, complexity or responsible-gaming risks outweigh the likely benefit."
That last clause is the one operators skip. A mechanic that leans on false urgency, or that rewards the patterns a responsible operator should be watching for, is a liability whatever it does to a weekly engagement chart. Copying a feature because it looks clever, with no problem behind it, is how those liabilities get built. Gamification has to solve a real problem rather than fill a gap in a feature list.
Gamification has earned its place. Players now expect missions, tournaments and loyalty levels as part of the experience, and a casino without them feels dated. The mistake is to treat it as a growth engine in its own right. Handled as one connected part of a retention system, one that is measured, integrated and built with the player in mind, it does real work.
Cherkas and the Kanggiten team will be at SiGMA World in Rome this November, Fiera Roma, Hall 4, Stand 4060. For any operator shaping a 2027 gamification roadmap, it is a good place to start with the harder question. What problem is this mechanic solving?
Image credit: Kanggiten
